The creator of In Other Waters, and featuring stunning artwork by Guillaume Singelin, Citizen Sleeper is a narrative RPG set on the Erlin’s Eye which is a destroyed space station which is housing thousands of individuals struggling to make it on the edge of an interstellar capitalist world.
An organization wants to put your sleeper status. You’re a computerized human conscious mind trapped inside an artificial body. As you move among the flimsy and colourful inhabitants of the Eye and you must establish friendships, earn your living, and negotiate the diverse factions of this enigmatic city, if you want to live to the next installment.
An abandoned station on the edges of a problem system. It is chaotic, run-down, unruly, and alive–it was established by idealists in the shadows of a massive financial collapse. It is now anchored through anarchic alliances, loose factions , and the determination to break free of the rigors of corporate control.
Every cycle you get up and choose what you’re planning to do with the time. You can work in the garden and take a short bar shift. There are also rare components in markets or at street food. There are many ways to break alliances. Locate the truth. Escape those who hunt you. Learn to survive and ultimately succeed, one day at each cycle.
People from all walks of life can be found at the station, hoping to make it among the famous. Salvagers, engineers, hackers bartenders, street food vendors Each has their own story which brought them here. Decide which ones you’d like to help and shape your own destiny.
For access to digital files of the past, explore new areas, and uncover details, hack into clouds at the station. Your unique ability is, and with it you will be able to alter the course of your. If you’re prepared to dig into the stations’ networks, there is a wealth of corporate secrets and AIs that could be utilized against your.
Essen-Arp says to them that you are just property, one more asset in an array of investments that span the sky. You are the product of an unjust system in the universe of humanity’s growth is accompanied by the exploitation of extraction. You must escape the makers of your decomposing body and follow your own course within a richly imagined, deeply relevant sci-fi world which examines the notions of precarity, individuality and the notion of freedom.
Every cycle, you must play the dice. They can be assigned for any of the possibilities available on the station. You are able to choose the actions you take, influencing the future and lives of others.
Clocks record your actions and those of the others across the station. They can be used to track anything from helping a Yatagan acquaintance to becoming a local at Overlook Bar, to how the distance you’ve traveled throughout your life.
Follow drives not quests, giving you the freedom to choose the stories and activities which are important to you. While you’re doing this, you will shape your character’s five strengths (Engineer, Endure, Interface, Intuit, and Engage) while unlocking rewards as well as bonuses that will change how you choose to live in this world.
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